#include "Handle.h"
#include <iostream>
using namespace std;

// Define Handle's implementation:
struct Handle::Cheshire {
  int i;
};

Handle::Handle(){
  smile = new Cheshire;
  smile->i = 0;
}



int Handle::read() {
  return smile->i;
}

void Handle::change(int x) {
  smile->i = x;
} ///:~

Handle::~Handle(){
  delete smile;
}